I don't know how I let this game slip by me for the longest time. I'm surprised it doesn't have more views. Perhaps it wasn't hyped up as much as Story of the Blanks?
Much like with your other games, I love how you always tend to have some semi-creepypasta content put in, like it's a hidden treat. I wonder if you were going to have more to the glitch pony and hidden cave area? The hidden Mario platformer section made me think of Luna Game. Hell, with the creepy music, I was expecting Pinkie, or Surprise to come at me with a knife or something.
The main game itself was fairly difficult, though I eventually found a way to win somehow; even against Surprise. I figured that if I could get two goals in on Pinkie Pie without her scoring, no matter what, Surprise will always get the first goal in. And when you do have the ball, just get lucky. As for the ending, was there going to be something more?
Overall, very nice game. Reminds me that I should probably actually do something at some point.
Oh wow! Dude, you're a genius.
"YES! I MADE IT PASSED THE STAIRS! TAKE THAT STAIRS! Oh hey, another room. Darn books..."
*kicks books around*
"I WILL MAKE IT PASSED YOU, BOO-"
"O SHI-! WTF THIS IS AWESOME!!"
Great work, man. :3
I expect nothing less from the guy who made "Story of the Blanks."
I love grimdark!
My review of this game may be a little late, but thanks to this game, I was inspired to make my own mlp game, and include a grimdark easter egg ending.
Some things that I wished this game had more of were some more gameplay elements. There were only 3 that I really noted... 1. fetch quest, 2. move block puzzle, and 3. the endgame chase sequence. The fetch quest wasn't too hard, since all you had to do was find a simple item, and give it to the one pony. Typical RPG logic. The block puzzle wasn't needed, but still, I can understand why you have it in (I've played through Lufia II... so many random puzzles everywhere). Now for the chase, it's fairly easy, but it may not be obvious what you do first. No matter what, your first instinct is to go talk to the zombie pony (or at least it's mine). Then you find out that it leads to your death. Well that's fun, there's a way to get game over in this game! Pretty cool. I liked that idea. Funny how an oddly peaceful town of blank flanks can turn into an ugly zombie town. Only a couple of the zombie ponies seemed to keep their original form's personalities (i was able to actually talk to the last zombie pony, and survive... creepy, but cool). Any zombie pony that touches you after that, well, you're dead. it's fairly easy to get by without getting touched, but then it all ends shortly after. All this makes me wish there was more to the game... maybe like a minigame, some other ways to interact with things, etc. I understand that it takes a lot more effort to do all that, but overall, good job with what you have.
I also have to mention that the music is pretty awesome! It sets just the right mood for each act of the game. Then again, I just love 8-bit tunes. Even the creepy ones (lavender town ftw XD). I applaud you for making a game creepy without having to add a screamer (like the luna games... or my game for that matter, but my game didn't exactly NEED a screamer for it already was creepy).
Overall, it's a solid piece, but it felt like there could have been more to it. I'll be looking forward to more stuff that you do in the future. :D
Funnily enough, Lufia 2 is the first game that pops into my mind as well when I think block pushing puzzles.
I've played your game a few times before. It's a really nice piece of work. Nice graphics, a fun minigame and a cool (albeit a bit long) fight scene.
I never did manage to find the grimdark ending however. And I've pretty much looked everywhere and talked to everypony/pet several times over.
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